Next Monday, the Performance “Augmented Body and Virtual Body II – netBody” will take place at Acedemy of Media Arts Cologne.
Suguru Goto, from a technical, artistic, and philosophical perspective, investigates the body as a distributed phenomenon which involves questions about the other, identity, and postmodern culture. Deleuze and Guattari come to mind, but also topics as embodied, distributed cognition, action-perception loops, cyborg culture or posthumanism.
If you’ve been reading some Deleuze/Guattari, you might have met the idea of the Body without Organs, and also that of the Rhizome. In this context, it could be not too wrong to express the interest of Augmented Body and Virtual Body II – netBody like this:
A body cuts into the streams of de- and reterritorialisation. By this, it constitutes a block the specifity of which lies in that it is not only subject to an actualisation of the virtual in the process of de- and recodings, but also the subject of such an actualisation (the brain as a body, or as a special image under other images, as Bergson put it – my body is part of my brain). To me, identity seems to have a lot to do with a system experiencing that its parts makes a whole just in the sense that e.g. the hand you can observe do all these things for you simply does not leave you (this maybe is opposed to a constitution in the sense of mirror stage).
Thus, the body seems to be double: On the one hand, it constitutes a natural kind, a system demarkating itself in constantly performing a homeostasis. Mechanism connects here. On the other hand, there is meaning (maybe not signs in particular, but see the notion of the body as double in Sybille Krämer: Does the body disappear? In: Seifert, Kim, Moore (Eds.) Paradoxes of Interactivity, Bielefeld: transcript, 2008 (in print)). Social processes which actualise themselves in this peculiar domain are bound to ideological conceptions. By that, one can say that it is also ideas that cut into the streams, viz. in the order of language (which is the main topic of Deleuze’s The Logic of Sense).
This is the field on which Augmented Body and Virtual Body II – netBody plays. You might have a body that is not completely yours. It functions in the context of nature as well as culture. E.g., bodies are defined by natural neccessity and possibility, as well as by social images of the order of representation, but also here there is possibility (e.g. performance), and the very processes which constitute its meaning. Now, technology sets a starting point for bringing the interactions between these two orders to attention. Conceptions of physical and social identity, physical and social alienation are spotlighted the moment that your body is not yours.
Being opened to the outside means engaging in processes which can control you, which might hurt you. You feel. Your body is controlled from the outside. You are a cyborg. You are a machine (D&G, but also Wiener: Cybernetics or Control and Communication in the Animal and the Machine). What is this that happens to you? And what do you have to do with it?
Let me elaborate on the net-aspect another time ^^;
I can only tell you this much: If you’re too far away (or just too immobile to attend ^^), you can also see the whole thing on Second Life (no exclamation mark, although this is an interesting aspect). Projections from Real Life will be seen in Virtual Reality, and Projections from VR will be seen in RL. You can get there by this link: netBody on SL. Also, feel free to take a look here Rob’s blog, and here Academy of Media Arts Cologne.